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Team fortress 2 wiki medic
Team fortress 2 wiki medic





team fortress 2 wiki medic

This recovers all of your teammates after taking a point from the other team, charges your Medigun faster (The Medigun charges faster when healing teammates than when over-healing teammates), and also allows you to over-heal multiple teammates simultaneously, giving them that much more health to take enemy hits. It is also critical for Medics to heal all of their teammates rather than focusing only on their Heavy-buddy. This also allows the Medic to use their team member as cover while they heal them.

team fortress 2 wiki medic

While healing teammates, it is generally best to constantly remain in motion, as this makes the Medic slightly less vulnerable to both Spies and Snipers, who love stationary targets. When using the Medigun, the Medic is vulnerable to almost all the other classes, relying entirely on his heal-buddy to defend him. It is also quite weak, so use it when you really need to defend yourself. Although a good weapon of choice, it won't necessarily save you every time. You maintain your health while making a break for safety. This is handy when being constantly shot at when making an escape for the field. When in a firefight, each hit of the Blutsauger's syringe grants the Medic +3 health. As for the Blutsauger, the Medic's updated Syringe Gun, it's very effective in terms of combat. Also, because the Syringe Gun fires slightly to the right of where it is aimed, it has proven useful in taking down Sentries lurking around corners or behind obstacles, while the Medic is still safely out of harm's reach. Used in this manner, a skilled Medic can frequently kill Pyros as they try to get the Medic in range of their Flamethrower. The Syringe Gun, while difficult to adjust to both the speed and arc of the projectile, is extremely effective when backpedaling away from enemy Pyros and, occasionally, Scouts if they give chase to your retreat. The Bonesaw, due to its serrated edge, has a marginally higher chance at a Critical Hit, making it the best melee weapon in the game. For this reason, it is required to aim above and ahead of your target (known as 'leading' a target) for the syringes to hit their mark. The decreased velocity of the round causes a notable drop in the trajectory of the syringe. It is a flechette gun, however, so its projectiles travel at a slower pace than a bullet. The Syringe Gun serves as the Medic's secondary weapon and does a fair amount of damage. While the Medic cannot turn the Medigun on himself, he constantly regenerates health at an average of 2-3 points per second. The Übercharge, used with the special button, makes the Medic and his target invulnerable to all damage for a fairly long 8 seconds. While healing, the Medic also charges the Medigun, which, when full, allows the Medic to use an " Übercharge". The Medigun also allows the Medic to heal teammates up to 150% of their maximum health (The Heavy, for instance, normally has a maximum of 300 health a Medic can raise this to 450 health.). The Medigun produces a beam of team-colored energy used for healing. The Medic starts off equipped with the Medigun, Syringe Gun, and Bonesaw in his inventory. Raised in Stuttgart, Germany during an era when the Hippocratic oath did not exist, what he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh.







Team fortress 2 wiki medic